The Philosophers' Stone Campaign

Rex McJarmath
(The Ghostlord's Quest)

Rex McJarmath

Home City: Necropolis
Symbol: Pentacle of Brindol
Alignment:
Chaotic Evil
Race: Human Werewolf
Class:

Barbarian 4
Hit Dice: 2d8+6 (Wlf), 4d12+12 (Brb)
Hit Points: 59
Initiative: +4
AC: 22
Attacks:
Great Axe +2 (+11) or Claws (+10,+10) and Bite (+4)
Damage:
Great Axe (1d12+8/x3) or Claws (1d6+4) and Bite (1d4+2)
Face/Reach: 5' / 5'
Special Attacks:
Rage
Special Qualities:
Damage Reduction 5/Silver, Low-light Vision, Scent, Uncanny Dodge, Trap Sense, Fast Movement
Saves:

Reflex: +5 Fortitude: +7 Will: +3
Abilities:
Str: 19 Dex: 18 Con: 16 Int: 10 Wis: 14 Chr: 14
Skills:
Appraise +0, Balance +2, Bluff +2, Climb +2, Concentration +3, Decipher +0, Diplomacy +2, Disable Device +0, Disguise +2,
Escape Artist +2, Forgery +0, Gather Information +2,
Handle Animal +10, Heal +2, Hide +2, Intimidate +10, Jump +10,
Listen +2, Move Silently +2, Open Lock +0, Ride +6, Search +0, Sense Motive +2, Sleight of Hand +0, Speak Language +1,
Spellcraft +0, Spot +4, Survival +10, Swim +0, Tumble +0,
Use Magic Device +0, Use Rope +4
Feats:
Track, Weapon Focus (Bite), Power Attack, Cleave, Great Cleave

Character Sheet PDF
The Only Sheet MCS

Grandson of the great king Jarmath who rebuilt Brindol after the great war, and last in the line of kings. At the age of eighteen he was bitten by a werewolf and became chaotic, thus ending the kingship and beginning the miltary rulership of the Thorn family. He is along because Achilles needed to be rid of him.

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