The Philosophers' Stone Campaign

Quarryman Dao
(Current Character)

Dwarf: Quarryman Dao

Home City: Hammerfist Holds
Symbol: Hammer
Alignment:
Neutral good
Race: Dwarf
Class:

Fighter 6 / Cleric 4
Hit Dice: 6d10+30 (Fgt), 4d8+20 (Clr)
Hit Points: 105
Initiative: +3
AC: 24
Attacks:
Dao (Heavy Warhammer)+2 (+16/+11) or Heavy Crossbor (+8)
Damage:
Dao (Heavy Warhammer)+2 (1d10+8) or Heavy Crossbor (1d10)
Special Attacks:
Cleave, Improved Bullrush, Improved Overrun
Special Qualities:
Darkvision (Ex): 60 ft.
Stability: +4 on checks to resist being bull rushed or tripped
+2 Save vs Poison
+2 racial bonus on saves against spells and spell-like effects
+1 Attack vs Orc & Goblinoid
+4 dodge bonus to AC against creatures of the giant type
Spontaneous Casting
Turn/Rebuke Undead 8x per day
(1d20+1, 2d6+5, Destroy up to 2 HD)
Earth Domain:
Rebuke Earth or Turn Air creatures as a cleric turns undead (4/day).
Strength Domain:
Feat of strength (+4, 1 round, 1/day)
Saves:

Reflex: +4 Fortitude: +14 Will: +8
Abilities:
Str 18, Dex 8, Con 20, Int 10, Wis 14, Cha 12
Skills:
Appraise 0+2, Balance -4, Bluff 1, Climb 10, Concentration 5,
Decipher Script -, Diplomacy 1, Disable Device -, Disguise 1,
Escape Artist -4, Forgery 0, Gather Information 1, Handle Animal -,
Heal 6, Hide -4, Intimidate 1, Jump -5, Listen 2, Move Silently -4,
Open Lock -, Ride -1, Search 0+2, Sense Motive 2,
Sleight of Hand -, Speak Language 2, Spellcraft -, Spot 2,
Survival 2, Swim -2, Tumble -, Use Magic Device -, Use Rope -1
Feats:
Improved Initiative, Wpn Focus: Warhammer, Power Attack,
Cleave, Wpn Specialization: Warhammer, Extra Turning,
Lightning Reflexes, Improved Overrun, Improved Bull Rush

Character Sheet PDF

Legacy Weapon: Dao

Rituals

Level
Ritual
9
Awakening
13
The Quickening
20
The Bonding

Abilities

Level
Cost
Description
<5
-
+1 Adamantine Hammer
5
2 Skill Points
+1 Adamantine Acid Hammer
6
1 hp
Push: Improved Bull Rush feat (+4 attempt, no attacks of opportunity)
7
2 Skill Points

Alter Self (3/day)

8
2 Skill Points
Wall of Stone (3/day)
9*
2 hp
+2 Keen Adamantine Acid Hammer
Awakening:
Darkvision 60', Telepathy 100'
Int 14 Ego 15
Alignment: Neutral
10
2 Skill Points
Transmute rock to mud (3/day)
11
2 Skill Points
Detect Magic, Misdirection, Passwall (each 3/day)
12
2 Skill Points
Move earth (3/day)
13*
4 hp
+3 Keen Adamantine Acid Hammer
The Quickening
At will: Wall of Stone, Alter Self
Earth Mastery: +1 att/dmg vs foes on land, -4 vs air/water
14
2 Skill Points
Planar Shift (Elemental/Astral planes, 3/day)
15
-
+4 Keen Adamantine Acid Hammer
16
2 Skill Points
Gaseous Form (20 rounds, 1/day)
17
-
+4 Keen Adamantine Acid Burst Hammer
18
2 Skill Points
Grant Wish (Cost 2500 XP, 1/day)
19
-
+5 Keen Adamantine Acid Burst Hammer
20*
8 hp
The Bonding:
Str +12, Dex +1, Con +4, Int +1, Wis +5, Chr +5
For all intents and purposes, the weilder may be considered a Dao

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