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Home
City: Hammerfist Holds
Symbol: Hammer
Alignment: Neutral good
Race: Dwarf
Class:
Fighter 6 / Cleric 4
Hit Dice: 6d10+30 (Fgt), 4d8+20
(Clr)
Hit Points: 105
Initiative: +3
AC: 24
Attacks:
Dao (Heavy
Warhammer)+2 (+16/+11) or Heavy
Crossbor (+8)
Damage:
Dao (Heavy
Warhammer)+2 (1d10+8) or Heavy
Crossbor (1d10)
Special Attacks:
Cleave,
Improved Bullrush, Improved Overrun
Special Qualities:
Darkvision (Ex): 60
ft.
Stability: +4 on checks to resist being
bull rushed or tripped
+2 Save vs Poison
+2 racial bonus on saves against spells
and spell-like effects
+1 Attack vs Orc & Goblinoid
+4 dodge bonus to AC against creatures
of the giant type
Spontaneous Casting
Turn/Rebuke Undead 8x per day
(1d20+1, 2d6+5, Destroy up to 2 HD)
Earth Domain:
Rebuke Earth or Turn Air creatures as
a cleric turns undead (4/day).
Strength Domain:
Feat of strength (+4, 1 round, 1/day)
Saves:
Reflex:
+4 Fortitude: +14 Will:
+8
Abilities:
Str 18, Dex 8, Con 20,
Int 10, Wis 14, Cha 12
Skills:
Appraise 0+2, Balance
-4, Bluff 1, Climb 10, Concentration 5,
Decipher Script -, Diplomacy 1, Disable
Device -, Disguise 1,
Escape Artist -4, Forgery 0, Gather Information
1, Handle Animal -,
Heal 6, Hide -4, Intimidate 1, Jump -5,
Listen 2, Move Silently -4,
Open Lock -, Ride -1, Search 0+2, Sense
Motive 2,
Sleight of Hand -, Speak Language 2, Spellcraft
-, Spot 2,
Survival 2, Swim -2, Tumble -, Use Magic
Device -, Use Rope -1
Feats:
Improved Initiative,
Wpn Focus: Warhammer, Power Attack,
Cleave, Wpn Specialization: Warhammer,
Extra Turning,
Lightning Reflexes, Improved Overrun,
Improved Bull Rush
Character
Sheet PDF
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