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Home
City: Hillwatch Shire
Symbol: Falchion
Alignment: Chaotic Good
Race: Tallfoot Halfling
Class:
Fighter 2 / Warmage 8
Hit Dice: 2d10+4 (Fgt), 8d6+16
(WrM)
Hit Points: 63
Initiative: +5
AC: 24
Attacks:
Efreeti(Falchion)+2
(+14/+9,15-20) or Spellshot (Sling)+1
(+10/+5)
Damage:
Efreeti(Falchion)+2
(2d6+8) or Spellshot (Sling)+1
(1d6+5+spells)
Special Attacks:
Cleave,
Warmage Edge (Ex) (+3 damage to spells
that deal hp damage)
Special Qualities:
+1 racial bonus on
all saving throws
+2 moral bonus on saves against fear
+1 racial attack bonus with Thrown Weapons
and Slings
+2 racial bonus on Listen, Search &
Spot Checks
Automatic Search check when passing within
5 ft. of hidden doors
Armored Mage (Ex) (light)
Advanced Learning (Ex) (Bonus 1st level
Evocation spell known)
Saves:
Reflex:
+4 Fortitude: +8 Will: +7
Abilities:
Str 18, Dex 12, Con 14,
Int 16, Wis 10, Cha 12
Skills:
Appraise 3, Balance
-4, Bluff 1, Climb 9, Concentration 16,
Decipher Script -, Diplomacy 1, Disable
Device -, Disguise 1,
Escape Artist -4, Forgery 3, Gather Information
1,
Handle Animal 5, Heal 0, Hide 0, Intimidate
10, Jump 20, Listen 2,
Move Silently -4, Open Lock -, Ride 5,
Search 5, Sense Motive 0,
Sleight of Hand -, Speak Language 5, Spellcraft
15, Spot 2,
Survival 0, Swim -5, Tumble -, Use Magic
Device -, Use Rope 1,
Knowledge - Arcana 10
Feats:
Improved Initiative,
Power Attack, Cleave, Quick Draw,
Wpn Focus: Falchion, Blind-Fight
Character
Sheet PDF
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