The Philosophers' Stone Campaign

Dryzz
(The Ghostlord's Quest)

Dryzz

Home City: Necropolis
Symbol: Whip
Alignment:
Chaotic Evil
Race: Drow
Class:

Warlock 7
Hit Dice: 7d6+7 (War)
Hit Points: 34
Initiative: +4
AC: 20
Attacks:
Rapier +2 (+7) and Whip +2 (+7) and Eldritch Blast (+9 touch)
Damage:
Rapier (1d6+2)/18-20 and Whip (1d3+2) and Eldritch Blast (4d6)
Face/Reach: 5' / 5'
Special Attacks:
Eldritch Blast, Summon Swarm (1d6/rnd + Distraction + Disease/Poison/
Special Qualities:
Fly (Good)
Saves:

Reflex: +8 Fortitude: +5 Will: +8
Abilities:
Str: 10 Dex: 18 Con: 12 Int: 14 Wis: 12 Chr: 18
Skills:
Appraise +2, Balance +4, Bluff +10, Climb +0, Concentration +10, Decipher +0, Diplomacy +6, Disable Device +0, Disguise +7,
Escape Artist +4, Forgery +2, Gather Information +4,
Handle Animal +0, Heal +1, Hide +4, Intimidate +15, Jump +0,
Listen +3, Move Silently +4, Open Lock +0, Ride +4, Search +4, Sense Motive +5, Sleight of Hand +0, Speak Language +5,
Spellcraft +0, Spot +3, Survival +1, Swim +0, Tumble +5,
Use Magic Device +10, Use Rope +4, Knowledge (Planes)+5
Feats:
Weapon Finesse, Two-Weapon Fighting, Spell Penetration

Character Sheet PDF
The Only Sheet MCS

Drow commoner who followed the path of Eldritch wizardy at the command of her Matron Rancor, of the first house of Ba' ram-u, of the Drow city Ninzzaron, which lies directly beneath Necropolis in the Underdark. She is along at special request of the Ghostlord.

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