Possesions
Icingdeath (+2 Scimitar),
Twinkle (+4 Scimitar),
Onyx Panther Wonderous
Figurine (Guenhwyvar), Bracers
of the Blinding Strike, +1 Longbow,
+4 Mithral Chainmai
l
Icingdeath
This +2 frost scimitar is made
of Solarian Truesteel which gives it a silvery
gleam (as well as a +1 to confirm critical).
It sheds light as a torch when the temperature
drops below 0°F. At such times it cannot
be concealed when drawn, nor can its light
be shut off. Its wielder is protected from
fire; the sword absorbs the first 10 points
of fire damage each round that the wielder
would otherwise take . Icingdeath extinguishes
all nonmagical fires in its area. As a standard
action, it can also dispel lasting fire spells
, but not instantaneous effects , though you
must succeed on a dispel check (1d20 +14)
against each spell to dispel it. The DC to
dispel such spells is 11+ the caster level
of the fire spell.
In
addition to the frost brand abilities, Icingdeath
is also an intelligent evil outsider bane
scimitar with the following properties and
powers; AL NG; Int 15, Wis 15, Cha 10; Empathy,
60ft. darkvision and hearing; Ego score 16.
Special
Purpose : Slay/Defeat Evil Outsiders
Dedicated Lesser Power : Icingdeath has +10
ranks in sense motive against evil outsiders.
Dedicated Power : Icingdeath has the Magic
Strike ability which treats damage inflicated
as cold iron, silver, and good-aligned against
evil outsiders.
Icingdeath
communicates to the wielder by urges and sometimes
emotions. This happens when the presence of
evil outsiders is detected by the scimitar.
Against evil outsiders (even in disguise or
with an alter-self/polymorph spell in effect),
Icingdeath will have a rank of +12 in sense
motive to check to avoid being bluffed.
History:
During the middle of the thirteenth century,
some defenders of the high forrest banded
together to help stem the corruption of the
fiends of Hellgate Keep. Andrath, a cleric
of Eldath created a scimitar with the help
of his goddess for a half-elf ranger/druid
of Meilikki name Celina. A fierce defender
of the forrest, she (and Andrath) eventually
fell to the fiends but not without taking
a whole group with them. Part of Celina's
soul still powers the intelligence and the
hatred against the fiends that defiled her
beloved forrest. Sadly, the scimitar stayed
unnamed until a little more than a century
later, when the famed ranger Drizzt Do'urden
named it after the dragon whose lair he found
it from.
Strong
evocation ; CL 15th; Craft Magic Arms and
Armor, ice storm, aura against flame (MoF),
summon monster I; Price 77,420 gp; Cost 39340
gp and 5 sp + 3097 XP.
Twinkle
This elven made +4 defending
scimitar has a star cut sapphire adorning
the pommel. When wielded in battle, Twinkle
glows with bluish light that can illuminate
an area with a 20-foot radius. On occasion,
this ability can be turned off by the wielder.
Moderate
abjuration[force]; CL 14th; Craft Magic Arms
and Armor, shield ; Price 55315 gp; Cost 30315
gp + 2213 XP
Guenhwyvar
Female unique panther; CR 7;
Medium magical beast (extraplanar); HD 9d10+36;
hp 85; Init +6; Spd 40 ft., climb 20 ft.;
AC 24, touch 16, flat-footed 18; Base Atk
+9; Grp +13; Atk +15 melee (1d8+4, bite);
Full Atk +15 melee (1d8+4, bite) and +13 melee
(1d4+2, 2 claws); SA improved grab, magic
strike, pounce, rake 1d4+2; SQ darkvision
60 ft., devotion, evasion, low-light vision,
plane shift 2/day, scent, share spells, tricks;
AL NG; SV Fort +10, Ref +12, Will +5; Str
19, Dex 22, Con 18, Int 5, Wis 15, Cha 9.
Skills
and Feats: Balance +14, Climb +12, Hide +12,
Jump +12, Listen +8, Move Silently +12, Spot
+8; Alertness, Improved Natural Attack (bite),
Improved Natural Attack (claw), Multiattack,
Weapon Finesse.
Improved
Grab (Ex): To use
this ability, Guenhwyvar must hit with her
bite attack. She can then attempt to start
a grapple as a free action without provoking
an attack of opportunity. If she wins the
grapple check, she establishes a hold and
can rake.
Magic
Strike (Ex): This ability allows Guenhwyvar
to treat her natural weapons as cold iron,
silver, magic, and good-aligned.
Pounce (Ex): If Guenhwyvar charges
a foe, she can make a full attack, including
two rake attacks.
Rake (Ex): Attack bonus +15 melee,
damage 1d4+2.
Devotion (Ex): Guenhwyvar's devotion
to her master is so complete that she gains
a +4 morale bonus on Will saves against enchantment
spells and effects.
Evasion (Ex): If Guenhwyvar is subjected
to an attack that normally allows a Reflex
saving throw for half damage, she takes no
damage if she makes a successful saving throw.
Plane Shift (Su): Guenhwyvar can plane
shift upon command of her master as the spell
with up to one other being from The House
of Nature to her master and back to the House
of Nature every other day for a period of
6 hours. Guenhwyvar cannot heal naturally
on the Material Plane but heals at double
the rate (18 hp/day) when on The House of
Nature. If slain, she reverts to her figurine
form and automatically plane shifts back to
The House of Nature where she begins to heal
as if she were stabilized at -9 hp.
Scent (Ex): Guenhwyvar can detect approaching
enemies, sniff out hidden foes, and track
by sense of smell.
Share Spells (Ex): As a former animal
companion, Guenhwyvar retains her ability
share the spells her master casts. At her
master's option, she may have any spell her
master casts upon himself also affect her
so long as she is within 5 feet. Additionally,
her master may cast a spell with a target
of "You" on Guenhywvar (as a touch
range spell) instead of on himself.
Tricks (Ex): Guenhwyvar knows the following
ten tricks, as described under the Handle
Animal skill in Chapter 4 of the Player's
Handbook: attack, come, defend, down, fetch,
guard, heel, seek, stay, and track.
Languages: Guenhwyvar understands, but cannot
speak, Common and Undercommon
Skills: Guenhwyvar has a +8 racial bonus on
Balance and Jump checks, and a +4 racial bonus
on Hide and Move Silently checks. She has
a +8 racial bonus on climb checks, and she
can always choose to take 10 on a Climb check,
even if rushed or threatened.
Note:
Guenhwyvar is owned by the owner of the figurine.
Bracers
of the Blinding Strike
These bracers of armor +6 give the wearer
the benefits of the Improved Initiative feat.
When making a full attack action, the wearer
may make one extra attack with it. The attack
uses the wielder's full base attack bonus,
plus any modifiers appropriate to the situation.
(This benefit is not cumulative with similar
effects, such as a haste spell.)
When
worn as anklets, it takes the slot of shoes/boots.
The wearer gains a +1 dodge bonus to AC and
Reflex saves. All of the wearer's modes of
land movement increase by 30 feet, to a maximum
of twice the wearer's normal speed using that
form of movement. This increase counts as
an enhancement bonus, and it affects the creature's
jumping distance as normal for increased speed.
Strong
transmutaion; CL 12th; Craft Wondrous Item,
haste, mage armor; Price 85000 gp; Weight:
1lb.
A
Brief History...
Drizzt
Do'Urden is a fictional character in the Forgotten
Realms setting based on the Dungeons &
Dragons fantasy role-playing game. Drizzt
was originally created by author R. A. Salvatore
as a supporting character in the Icewind Dale
Trilogy. Salavatore created him on a whim
when his publisher needed to replace another
character in Salvatore's first novel, The
Crystal Shard. Drizzt has since become a popular
heroic character of the Forgotten Realms setting,
featured as the main character of a long series
of books, starting chronologically with The
Dark Elf Trilogy. As a non-archetypal drow
(dark elf), Drizzt has forsaken both the evil
ways of his people and their home (in the
Underdark, in the drow city of Menzoberranzan).
Resources
Wikipedia
Wizards of the Coast
Candlekeep