The Philosophers' Stone Campaign

Catti-brie Battlehammer

Catti-brie Battlehammer

Home City: Ten Towns
Symbol: Heartseeker
Alignment:
Chaotic Good
Race: Human
Class:

Fighter 7
Hit Dice:7d10+14(Ftr)
Hit Points: 57
Initiative: +3
AC: 19
Attacks:
Taumaril (Heartseeker) +3 (+14/+14/+9) or
Khazid'hea (Cutter) +3 (+11/+6) or
Distance Dagger +1: (+9/+4)

Damage:
Taumaril (Heartseeker) (1d8+2+1d6 19-20/x3) or
Khazid'hea (Cutter) +3 (1d8+4 17-20) or
Distance Dagger +1: (+9/+4 19-20)

Face/Reach: 5' / 5'
Special Attacks:

Special Qualities:
Darkvision 120'
Saves:

Reflex: +7 Fortitude: +5 Will: +5
Abilities:
Str: 12 Dex: 17 Con: 15 Int: 14 Wis: 16 Chr: 17
Skills:
Appraise +3, Balance +10, Bluff +8, Climb +15, Concentration +2, Decipher Script +5, Diplomacy +5, Disable Device +5, Disguise +5, Escape Artist +5, Forgery +3, Gather Information +8, Handle Animal +8, Heal +3, Hide +15, Intimidate +18, Jump +10, Listen +12, Move Silently +15, Open Lock +10, Ride +12, Search +10, Sense Motive +14, Sleight of Hand +8, Speak Language +4, Spellcraft +0, Spot +17, Survival +14, Swim +8, Tumble +12, Use Magic Device +3, Use Rope +5
Feats:
Weapon Focus (Longbow), Point blank shot, Precise Shot, Quick draw, Shot on the run, Rapid shot, Dodge, Mobility

Character Sheet PDF

Possessions
+1 Mithral shirt, Khazid'hea (Cutter) , +1 Distance dagger, Taulmaril (Heartseeker),
Circlet of Starlight Sight, Quiver of Anariel (alchemical silver arrows)

Khazid'hea, (Cutter)
+2 Keen Adamantine Longsword
AL CN; Int 17, Wis 10, Cha 17; Telepathy; 120 ft. darkvision and hearing; Ego score 17.

Lesser Powers: Khazid'hea grants its wielder free use of the Cleave, Great Cleave, and Improved Sunder feats.

Special Purpose: Defeat/slay all (other than the item and wielder).

Dedicated Power: Cause rage in wielder as wizard spell.

Personality: Taken from Dantrag Baenre, a drow battle master, Khazid'hea has little personality of which to speak. The blade longs for little more than the chaos of battle and the blood of foes, and it constantly eggs its wielder into battle and is jealous of any kill for which it is not responsible. However, the blade makes little distinction between friend and foe and is likely to demand its wielder battle allies when all enemies have fallen. The blade grants its wielder the benefits of rage only if the wielder agrees to kill all "foes" or the blade is dominant. If Khazid'hea is dominated by its wielder, it alter its pommel to better suit the aesthetic tastes of its new master.

Strong transmutation; CL 15th; Craft Magic Arms and Armor, keen edge; Price 90,315 gp; Cost 46,815 gp + 1,740 XP.

Circlet of Starlight Sight
This circlet grants the wearer low-light vision, which is the ability to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.

Faint transmutation; CL 1st; Craft Wondrous Item, low-light vision (see Magic of Faerûn); Price 6,000 gp

Taulmaril (Heartseeker)
+3 Force Keen Elven Longbow
Elven Bows: During their years of experience, elves have found that often archers are attacked without much chance to defend themselves. They have therefore created the elven shortbow and elven longbow. They are designed to fire with the same rate of fire and accuracy, and yet the elves can use them to fend off attacks until they can protect themselves with a better weapon or spell.

Elven bows are beautiful pieces of work, carved mostly from wood, and highly decorated and polished. All elven bows are masterwork bows. To fulfill their function the elf crafters have also given the bows metal inlays. These enable the bow to be used as a parrying weapon until the elf can draw a more suitable weapon. Meanwhile, the elf's bow has not been damaged by the attack and can be used again.

If used as an offensive weapon, an elven shortbow acts as a one-handed melee weapon that deals 1d4 points of bludgeoning damage and an elven longbow acts as two-handed melee weapon that deals 1d6 points of bludgeoning damage. The wielder does not get any masterwork or enhancement bonuses when using the bow to attack in melee. These bows weigh twice that of their standard counterparts and have a hardness of 8 and 5 hit points each. Elven shortbows cost 360 gp and elven longbows cost 450 gp.

Quiver of Anariel
Quivers of Anariel appear to be typical arrow containers capable of holding a score of arrows. However, the quivers automatically replenish themselves with standard or magical arrows, such that they are always full. Some quivers also create arrows made of special materials, such as adamantine, cold iron, or alchemical silver.

Once an arrow it taken from the quiver, it must be used within 1 round or it vanishes.

Moderate conjuration; CL 7th; Craft Wondrous Item, magic weapon, minor creation; Price 28,000 gp (standard arrows), 29,000 gp (masterwork arrows), 32,000 gp (+1 arrows), 44,000 gp (+2 arrows), 64,000 gp (+3 arrows), 92,000 gp (+4 arrows), 128,000 gp (+5 arrows); Add an additional +6,000 gp for adamantine arrows, +4,005 gp for cold iron arrows, or +200 gp for alchemical silver arrows; Weight 1 lb.

A brief history...

Catti-brie's mother died in childbirth, and her father moved with his daughter from Mirabar to Termalaine, one of the Ten Towns. For three years, he was quite successful -- but then a goblin ended the man's life. All of Termalaine might have fallen to a goblin onslaught but for the dwarves of clan Battlehammer rushing from their valley to turn back the horde. Bruenor himself saved the orphan girl from death. When the smoke cleared, he claimed Catti-brie as his adopted daughter.

Resources
Wizards of the Coast
Wikipedia

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