The Philosophers' Stone Campaign

Blibdool Marid
(Current Character)

Gnome: Blibdool Marid

Home City: Elsir Cross
Symbol: Kukri
Alignment:
Chaotic good
Race: Gnome
Class:

Ranger 2/ Wizard 6
Hit Dice: 2d8+4 (Fgt), 8d4+32 (Clr)
Hit Points: 52
Initiative: +7
AC: 24
Attacks:
Marid (Kukri) +2 (+11/+6,15-20) and Kukri+2 (+11,18-20) or
Composite Longbow (+9/+4)
Damage:
Marid (Kukri) +2 (3d4+1+Cold) and Kukri+2 (1d4+1) or
Composite Longbow (1d6)

Special Attacks:
Favored Enemy (Outsider Fire)
Special Qualities:
Small: +1 to AC, +1 to Attack rolls, +4 to Hide Checks
Low Light Vision
+2 Save vs Illusions
+1 DC for saves against Gnomish Illusions
+1 Attack vs Goblinoid & Kobolds
+4 Dodge vs Giants
+2 Listen/Craft - Alchemy Checks
1x per Day: Speak with Animals (burrowing mammals only)
1x per Day: DC10: Dancing Lights, Ghost Snd, Prestidigitation
Wild Empathy (Ex): 1d20+2
Familiar: Snake, Tiny Viper
Master gains +3 bonus on Bluff checks
Saves:

Reflex: +8 Fortitude: +7 Will: +7
Abilities:
Str 9, Dex 17, Con 14, Int 18, Wis 12, Cha 10
Skills:
Appraise 4, Balance 3, Bluff 3, Climb -1, Concentration 16,
Decipher Script 15, Diplomacy 0, Disable Device -, Disguise 0,
Escape Artist 3, Forgery 4, Gather Information 0, Handle Animal 2,
Heal 1, Hide 20, Intimidate 0, Jump -7, Listen 15, Move Silently 5,
Open Lock -, Ride 3, Search 10, Sense Motive 1, Sleight of Hand -,
Speak Language 6, Spellcraft 20, Spot 5, Survival 10+2, Swim 4,
Tumble -, Use Magic Device -, Use Rope 3, Knowledge - Arcana 10,
Craft - Alchemy 10
Feats:
Alertness, Wpn Focus: Kukri, Track, Two-Weapon Fighting,
Weapon Finesse, Dodge, Improved Initiative, Scribe Scroll,
Quicken Spell

Character Sheet PDF

Legacy Weapon: Marid

Rituals

Level
Ritual
9
Awakening
13
The Quickening
20
The Bonding

Abilities

Level
Cost
Description
<5
-
+1 Cold Iron Kukri
5
2 Skill Points
+1 Cold Iron Frost Kukri
6
1 hp
Water Breathing (Self)
7
2 Skill Points
Create Water (3/day)
8
2 Skill Points
Drench: Douse all normal fires, Dispel Magic (lvl 19) vs. Magical (3/day)
9*
2 hp
+2 Keen Cold Iron Frost Kukri
Awakening:
Darkvision 60', Telepathy 100'
Int 14 Ego 15
Alignment: Chaotic Good
10
2 Skill Points
Control Water (3/day)
11
2 Skill Points
Detect Magic, Purify Food & Drink, Polymorph Self (each 3/day)
12
2 Skill Points
Solid Fog (3/day)
13*
4 hp
+3 Keen Cold Iron Frost Kukri
The Quickening
At will: Create Water, Drench
Water Mastery: +1 att/dmg vs foes on water, -4 vs land/air
14
2 Skill Points
Planar Shift (Elemental/Astral planes, 3/day)
15
-
+4 Keen Cold Iron Frost Kukri
16
2 Skill Points
Gaseous Form (20 rounds, 1/day)
17
-
+4 Keen Cold Iron Frost Burst Kukri
18
2 Skill Points
Grant Wish (Cost 2500 XP, 1/day)
19
-
+5 Keen Cold Iron Frost Burst Kukri
20*
8 hp
The Bonding:
Str +13, Dex +6, Con +4, Int +6, Wis +5, Chr +5
For all intents and purposes, the weilder may be considered a Marid

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