The Philosophers' Stone Campaign

Austin Djinn
(Current Character)

Tallfoot: Austin Littlelord with Djinni

Home City: Hillwatch
Symbol: Scimitar
Alignment:
Chaotic Good
Race: Tallfoot Halfling
Class:

Rogue 3 / Warlock 7
Hit Dice: 3d6+3 (Rog), 7d6+7 (Wrk)
Hit Points: 47
Initiative: +8
AC: 26
Attacks:
Djinni (Scimitar)+2 (+12/+7, 15-20)
Damage:
Djinni (Scimitar)+2 (2d6+1+Sonic)
Special Attacks:
Sneak Attack: +2d6 damage,
Eldritch Blast (Sp): (4d6 damage)
• Ray, with a range of 60 ft
• Equivalent of a 2nd level spell
Special Qualities:
+1 racial bonus on all saving throws
+2 moral bonus on saves against fear
+1 racial attack bonus with Thrown Weapons and Slings
+2 racial bonus on Listen, Search & Spot Checks
Automatic Search check when passing within 5 ft. of hidden doors
Trapfinding
Evasion (Ex): Take no damage on successful Reflex save
Trap Sense (Ex): +1 Reflex vs Traps, +1 AC vs Traps
Uncanny Dodge (Ex)
Invocations known: 4
(Hideous Blow, Fell Flight, Summon Swarm, Animate Dead)
Detect Magic (Sp): At will, CL: 7
Damage reduction 2/cold iron (Su)
Deceive item (Ex): May always take a 10 on Use Magic Item checks
Saves:

Reflex: +12 Fortitude: +7 Will: +9
Abilities:
Str: 12 Dex: 18 Con: 12 Int: 16 Wis: 10 Chr: 12
Skills:
Appraise 5, Balance 9, Bluff 10, Climb 1, Concentration 10,
Decipher Script 5, Diplomacy 5, Disable Device 10, Disguise 1+2,
Escape Artist 4, Forgery 3, Gather Information 1, Handle Animal -,
Heal 0, Hide 9, Intimidate 5, Jump 0, Listen 10, Move Silently 10,
Open Lock 10, Ride 4, Search 10, ,Sense Motive 10,
Sleight of Hand 10, Speak Language 5, Spellcraft 5+2, Spot 5,
Survival 0+2, Swim 2, Tumble 10, Use Magic Device 10,
Use Rope 4, Craft - Locksmithing 5
Feats:
Two-Weapon Fighting, Weapon Finesse, Improved Initiative,
Improved Two-Wpn Fighting

Character Sheet PDF

Legacy Weapon: Djinni

Rituals

Level
Ritual
9
Awakening
13
The Quickening
20
The Bonding

Abilities

Level
Cost
Description
<5
-
+1 Silver Scimitar
5
2 Skill Points
+1 Silver Thundering Scimitar
6
1 hp
Immunity to Acid
7
2 Skill Points
Invisibility (10 rounds/day)
8
2 Skill Points
Whirlwind (10 rounds/day)
9*
2 hp
+2 Keen Silver Thundering Scimitar
Awakening:
Darkvision 60', Telepathy 100'
Int 14 Ego 15
Alignment: Chaotic Good
10
2 Skill Points
Windwalk (Self only, 3/day)
11
2 Skill Points
Create Food & Water, Create Wine, Major Creation (each 1/day)
12
2 Skill Points
Persistent Image (DC14, 1/day)
13*
4 hp
+3 Keen Silver Thundering Scimitar
The Quickening:
At will: Invisibility, Whirlwind
Fly Speed 60' (Good)
Wind Walk (Other, 1/day)
14
2 Skill Points
Planar Shift (Elemental/Astral planes 1/day)
15
-
+4 Keen Silver Thundering Scimitar
16
2 Skill Points
Gaseous Form (20 rounds, 1/day)
17
-
+4 Keen Silver Thundering & Lightning Scimitar
18
2 Skill Points
Grant Wish (Cost 2500 XP, 1/day)
19
-
+5 Keen Silver Thundering & Lightning Scimitar
20*
8 hp

The Bonding:
Str +8, Dex +9, Con +4, Int +4, Wis +5, Chr +5
Weilder's type changes permanently to Air/Outsider
For all intents and purposes, the weilder may be considered a Djinn

 

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