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-
Command (as spell); no save
- Comprehend languages (read, write)
- Detect Alignment
- Gate (as spell)
- Geas (as spell) 9" range
- Quest (as spell) 9" range; no save
- Teleport (within or plane to plane)
- True Seeing (as spell)
Spell
Immunities:
- 1st-4th Level Illusion/Phantasm Spells
- Cause fear, Charm Person, Command, Friends,
Hypnotism, Forget, Hold Person, Beguiling, Fear, Ray of
Enfeeblement, Domination
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-
fall any distance - 8' of wall; save vs. petrif'n avoids
missles
- sustains no damage when saves are made, 1/2 damage on
fail
A. Speak with Animals (as Druid Spell)
B.
Mind mask (ESP has only 12% Chance)
C. Immune to Disease; unaffected by Slow or Haste spells
D.
Catalepsy (appear dead) 26 turns
E. Heal damage (to self): 7-11 hp (1/day)
F. Speaks with Plants (as Druid Spell)
G. Beguiling, Charm, Hypnosis, and Suggestion only 30% chance
H. Immune to Telepathic and Mind Blast attacks
I.
Immune to poison
J. Geas and Quest spell have no effect
K. Quivering Palm (vibrations of death with set time limit)
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